Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HDfP8-2uVsi-W52m4-HQqsM-iJWzE | 20/14/5 | 98.6 | 1.38 | 2026-06-24 20:07:15 · 33m 28s | |
| CSGO-jVRKu-JUQ5q-hqRV2-CDkeL-WJ8CH | 14/14/1 | 51.6 | 1.01 | 2026-06-09 20:07:37 · 35m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.