Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PatCW-Zkbtv-xvMpe-cJZfD-QdvLA | 28/8/3 | 136.2 | 2.22 | 2026-06-14 20:20:02 · 32m 32s | |
| CSGO-6UXk2-jWP5b-uvUrO-44a4G-KxXHK | 5/13/4 | 82.5 | 0.61 | 2026-06-14 19:54:16 · 20m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.