Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Mnf6h-WnWiw-bZiey-PaQox-zUwsP | 12/15/2 | 64.4 | 0.82 | 2026-07-01 19:44:18 · 36m 18s | |
| CSGO-2uY8C-rWner-ridQQ-MXqxd-55vTC | 28/19/7 | 91.3 | 1.41 | 2026-06-28 20:14:03 · 60m 35s | |
| CSGO-oPtyo-pVbR3-mNwX3-Ckshq-E4aNE | 4/16/9 | 52.9 | 0.40 | 2026-06-21 20:00:35 · 33m 52s | |
| CSGO-jyvCy-NTOba-RCuJ3-oNcnY-v5TCP | 8/21/11 | 70.6 | 0.58 | 2026-06-18 21:58:20 · 39m 17s | |
| CSGO-JMFVY-Sja82-Wt5sE-5yHMT-yGvjN | 16/12/4 | 67.7 | 1.13 | 2026-06-17 19:13:39 · 40m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.