Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3tmr3-UHXAP-tirLA-mXR7r-uWq7C | 14/20/5 | 75.8 | 0.89 | 2026-06-30 20:17:54 · 31m 17s | |
| CSGO-u4D5Y-3DEnm-zORmQ-cewZa-UjenL | 21/18/6 | 85.8 | 1.21 | 2026-06-25 16:19:50 · 35m 12s | |
| CSGO-6B9BD-jqPhr-8OCLz-XWKZ6-LzHCF | 27/17/4 | 120.3 | 1.59 | 2026-06-21 12:50:42 · 35m 19s | |
| CSGO-3zZM2-7Mu3n-ZQkoh-ohfSt-UXOYE | 21/17/8 | 89.9 | 1.41 | 2026-06-21 12:03:47 · 39m 7s | |
| CSGO-wLDQb-b6hJu-iQMrm-MPesw-XfP7B | 5/17/4 | 51.0 | 0.35 | 2026-06-21 11:36:26 · 23m 40s | |
| CSGO-ZNx4h-D7UZF-ondvX-JajwB-fUxXD | 22/12/7 | 137.2 | 1.93 | 2026-06-21 11:01:05 · 30m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.