Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sCwGv-VAKhv-zQW72-zLT9G-sxdqA | 12/19/7 | 55.8 | 0.85 | 2026-07-02 20:04:28 · 44m 31s | |
| CSGO-LNF6s-c89eB-5mZj9-SRbFT-iaM2G | 11/8/4 | 60.8 | 1.21 | 2026-07-02 19:18:58 · 29m 59s | |
| CSGO-3CWk2-e4xQZ-nxPFY-br2hH-koXPA | 15/11/1 | 82.5 | 1.24 | 2026-07-02 18:45:02 · 28m 22s | |
| CSGO-s2Bcm-tDGZL-rmTzx-CNE2h-3ErmJ | 13/14/3 | 72.8 | 1.05 | 2026-07-02 18:05:35 · 35m 55s | |
| CSGO-YCvZb-58LXw-quuki-xJtW3-4erdA | 13/16/1 | 59.8 | 0.85 | 2026-06-30 18:32:42 · 33m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.