Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mwLHE-xhjFD-eS8kQ-MLaGo-3WfnL | 31/16/7 | 141.2 | 1.94 | 2026-07-06 00:00:34 · 38m 17s | |
| CSGO-kXVRL-pCn36-63NV3-CVLT4-pVMQC | 16/16/3 | 110.1 | 1.25 | 2026-06-16 20:39:49 · 31m 32s | |
| CSGO-qHsdV-5AjbA-Gtuqi-Knv9G-Ycf8E | 15/19/6 | 82.4 | 1.05 | 2026-06-13 22:43:04 · 40m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.