Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-989ZP-JP2Tm-emqb4-HGaeA-bzZAB | 13/17/2 | 67.3 | 0.83 | 2026-07-08 06:31:47 · 24m 44s | |
| CSGO-TjqXN-tjKeT-irozM-kjmZ4-OAqVQ | 12/17/4 | 61.1 | 0.79 | 2026-07-05 10:43:12 · 26m 13s | |
| CSGO-Fteyd-39W4z-sCSMo-WK9ij-xOYQM | 21/15/2 | 93.1 | 1.37 | 2026-07-01 08:03:09 · 30m 45s | |
| CSGO-4XAjb-92hQP-Z9kN9-Vpq46-cAhaB | 13/19/9 | 76.9 | 0.94 | 2026-06-30 08:20:34 · 33m 13s | |
| CSGO-vdysR-iRXtE-4x4xE-Rwe23-wquLA | 14/12/3 | 66.5 | 1.17 | 2026-06-30 07:45:49 · 27m 48s | |
| CSGO-jBJAC-VDpG9-apRx5-xemeL-OHTCP | 4/14/4 | 52.7 | 0.38 | 2026-06-29 01:09:12 · 20m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.