Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bF4sU-YNKPA-B5M7v-KzyW8-ipxMM | 15/10/6 | 94.6 | 1.43 | 2026-07-04 18:30:01 · 28m 52s | |
| CSGO-yFUrU-c9Dzd-FSXoZ-7pRGp-HDpcG | 20/15/5 | 99.1 | 1.44 | 2026-07-02 19:24:48 · 40m 19s | |
| CSGO-97KQN-kHQqK-L5bC6-2pZSL-HoRqJ | 12/11/2 | 61.6 | 1.07 | 2026-07-02 18:17:31 · 29m 9s | |
| CSGO-9rpU6-K82D8-YsKCS-HzePp-jsnAL | 17/17/5 | 83.2 | 1.14 | 2026-06-30 18:27:47 · 34m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.