Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bauY9-PMihu-hyuco-7t76b-4YKsE | 10/18/2 | 54.7 | 0.62 | 2026-07-03 22:34:24 · 32m 53s | |
| CSGO-fsKRm-FxM7u-o7hpJ-PpjkX-kkAUM | 13/18/1 | 57.4 | 0.72 | 2026-07-03 21:58:37 · 33m 8s | |
| CSGO-wxu6T-5Cwn4-OhJ5Y-WA99b-Y6TvD | 4/14/7 | 43.1 | 0.48 | 2026-07-03 14:23:59 · 26m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.