Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-we9zH-5SxQL-AMtT5-AcUmR-7aUeL | 14/20/6 | 86.8 | 0.85 | 2026-06-25 20:24:27 · 38m 14s | |
| CSGO-bTXJf-Gyk2Y-Gop5j-s9yp2-OLJzN | 13/18/4 | 62.5 | 0.77 | 2026-06-25 19:50:40 · 30m 33s | |
| CSGO-vrjfN-R8iPc-nFP6o-Ch386-tKkXM | 16/12/4 | 64.7 | 1.26 | 2026-06-25 19:11:10 · 34m 28s | |
| CSGO-oX6ci-MFBnE-9JUxK-zf6cK-SwJ5O | 21/21/8 | 72.1 | 1.06 | 2026-06-25 18:15:04 · 49m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.