Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8KQ9f-xCuBB-dQcB8-ny7HM-5RfCG | 20/16/4 | 92.4 | 1.27 | 2026-06-24 21:40:06 · 37m 46s | |
| CSGO-ezMDi-ZYpsM-XqOUL-6adst-z2dOQ | 17/13/6 | 63.2 | 1.22 | 2026-06-22 20:44:29 · 43m 26s | |
| CSGO-QWnFL-iGDem-46UnB-5jv3T-bmPhG | 12/23/9 | 72.9 | 0.76 | 2026-06-13 23:22:51 · 46m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.