Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6CWUk-FyG6C-AhQuQ-CKsOh-SuHaA | 17/16/6 | 77.5 | 1.20 | 2026-07-06 22:56:01 · 37m 5s | |
| CSGO-v4Mez-adp9V-iDuJc-BTEhK-snCND | 20/18/8 | 95.7 | 1.21 | 2026-07-02 12:12:34 · 31m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.