Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-w4Bdj-DY8Sj-VvARM-NpQBE-kAoQD | 15/20/7 | 96.2 | 1.00 | 2026-06-23 19:00:19 · 31m 8s | |
| CSGO-94fZE-bvOYd-bMrJ7-8fdCY-4EacP | 11/8/6 | 76.5 | 1.31 | 2026-06-23 18:38:12 · 20m 6s | |
| CSGO-RBrtP-Re3xM-vMyfd-HTCa9-dyLwF | 8/17/6 | 63.1 | 0.64 | 2026-06-21 12:17:42 · 31m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.