Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-abOoK-h3erD-VYFVu-ZxXwh-6395Q | 19/5/8 | 139.1 | 2.21 | 2026-07-03 17:31:52 · 24m 6s | |
| CSGO-v38Ds-GWdaq-vvv8F-HXxKf-CY5dK | 9/21/9 | 54.5 | 0.68 | 2026-06-28 16:41:36 · 40m 36s | |
| CSGO-jEMjq-fGvJW-JWNKx-2UfaL-6bZYO | 16/13/1 | 77.9 | 1.13 | 2026-06-10 19:04:05 · 32m 7s | |
| CSGO-ZYFzw-8Zd8U-umuU6-tkC9A-NT2YP | 24/11/4 | 115.0 | 1.74 | 2026-06-10 12:02:14 · 32m 37s | |
| CSGO-7qFiq-2qXMb-3iwWs-sHDdB-o9XDJ | 18/13/8 | 94.3 | 1.44 | 2026-06-10 11:27:08 · 32m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.