Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vuHEp-hno7B-Uw9hG-b2yfi-uipNO | 16/16/2 | 74.4 | 1.08 | 2026-07-03 06:22:49 Β· 37m 9s | |
| CSGO-mcDL3-SkOwq-ApQxN-6yFU8-XpeOQ | 9/16/0 | 70.2 | 0.65 | 2026-06-30 15:53:31 Β· 25m 15s | |
| CSGO-OPYh8-axANi-jKquY-iFzjJ-OHTCP | 19/14/5 | 87.0 | 1.33 | 2026-06-20 22:19:48 Β· 38m 59s | |
| CSGO-KOVav-4tk2a-6jsZo-fcywY-zjK5O | 14/17/6 | 79.6 | 0.95 | 2026-06-14 14:40:58 Β· 39m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.