Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9KVLh-G6Ays-W6aDC-zQ7dz-VqKPJ | 20/14/7 | 86.6 | 1.41 | 2026-06-28 20:21:54 · 35m 41s | |
| CSGO-Wsv6c-mz4n7-3ihNR-JZ3nP-umXML | 12/14/8 | 73.1 | 1.03 | 2026-06-22 19:00:19 · 30m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.