Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5Mfe7-PpDvm-SyF8C-XNBO6-Mzi5P | 15/13/4 | 64.1 | 1.09 | 2026-06-25 20:05:57 · 34m 43s | |
| CSGO-jkNED-S8iPE-FGLkT-JHOWG-NcHLH | 14/18/7 | 56.4 | 0.98 | 2026-06-25 19:27:16 · 34m 7s | |
| CSGO-dbWNr-d6HKJ-dVyLL-89t33-LeYwP | 12/16/3 | 68.8 | 0.89 | 2026-06-23 20:56:30 · 30m 56s | |
| CSGO-KnCBm-H4DRZ-Z3ZDk-NVNM4-DqVoN | 16/19/5 | 76.9 | 0.94 | 2026-06-23 20:03:17 · 37m 4s | |
| CSGO-YJsWZ-N4LOP-kYVeN-wTEEp-XsONN | 18/21/8 | 76.5 | 0.99 | 2026-06-22 19:29:37 · 56m 24s | |
| CSGO-EwTo8-i5w6J-RAVoF-CsAtK-ZxqFF | 8/13/6 | 67.7 | 0.84 | 2026-06-13 21:32:43 · 26m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.