Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hHvrM-fB9Qb-F7Svn-ioYEi-hiyfF | 1/10/5 | 33.9 | 0.20 | 2026-07-02 19:47:10 · 20m 12s | |
| CSGO-vmCCF-uZzVY-uirnM-KLFfe-sOYQM | 7/13/5 | 53.2 | 0.64 | 2026-07-02 19:19:20 · 25m 34s | |
| CSGO-ZVDud-NsPz2-khpCY-JMO2a-fj5ZJ | 6/19/6 | 51.5 | 0.40 | 2026-07-01 20:13:18 · 35m 56s | |
| CSGO-wNniY-MyE9E-zNmPK-aNp46-cAhaB | 5/19/6 | 38.0 | 0.31 | 2026-07-01 18:54:10 · 34m 38s | |
| CSGO-3dYN5-q6zM8-hUpTX-7PP7i-S4qqK | 13/10/5 | 90.9 | 1.39 | 2026-07-01 18:23:04 · 23m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.