Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uTQGC-oKfAM-WHNCr-SCNav-5fUGQ | 14/17/3 | 61.7 | 0.91 | 2026-07-01 19:42:03 · 38m 7s | |
| CSGO-HHWt8-79ymq-ceWwU-ddyxp-MhC3J | 25/12/5 | 134.4 | 1.90 | 2026-06-29 20:57:00 · 34m 59s | |
| CSGO-Qotux-SJzvQ-iJkVe-oQCe6-MBCYN | 9/14/3 | 72.2 | 0.69 | 2026-06-25 19:36:35 · 29m 4s | |
| CSGO-37zQd-2hL2Y-kyy44-h592z-KquaL | 25/13/6 | 98.9 | 1.61 | 2026-06-15 19:07:12 · 35m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.