Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YfEaQ-iyYWk-fn6CJ-yE4ru-KX6ZJ | 15/11/5 | 76.8 | 1.36 | 2026-06-26 22:05:53 · 33m 0s | |
| CSGO-yGkK9-sCTTO-kqqSh-KQHKE-pdBpF | 7/16/1 | 44.9 | 0.35 | 2026-06-26 21:34:21 · 27m 48s | |
| CSGO-W2EJy-jODY3-8O3RJ-COzYP-ZR9jE | 6/16/9 | 54.1 | 0.64 | 2026-06-26 21:01:00 · 29m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.