Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dP9bS-PVdmJ-2O3EX-urr4R-aGn6J | 13/14/9 | 75.8 | 1.12 | 2026-07-04 20:09:58 · 35m 50s | |
| CSGO-ubRMc-ypmON-MQ4Gn-bNmuw-vzYUN | 20/11/7 | 93.1 | 1.52 | 2026-07-04 14:03:58 · 35m 52s | |
| CSGO-8ZzpF-eRGeJ-xUH2p-caFcT-3vKjC | 16/18/10 | 87.7 | 1.11 | 2026-06-28 20:51:24 · 36m 40s | |
| CSGO-rRtpL-yTw5P-nvL35-tAVvi-qESyL | 16/9/1 | 72.7 | 1.48 | 2026-06-16 20:19:51 · 24m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.