Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oSKWy-jPBXA-zW7sL-TKkiQ-Mm7iL | 14/15/6 | 72.0 | 1.04 | 2026-07-01 16:11:54 · 34m 3s | |
| CSGO-cRFaV-tfkkQ-AnKkC-QtBfV-M7pxA | 12/14/1 | 49.0 | 0.84 | 2026-07-01 15:34:44 · 32m 45s | |
| CSGO-cyEO6-ENVjO-auQuj-uzJGL-hbRuK | 13/10/6 | 66.1 | 1.18 | 2026-07-01 14:56:48 · 34m 42s | |
| CSGO-duVCm-Zze5c-EL8T4-wmDKW-rG64E | 7/16/4 | 41.2 | 0.47 | 2026-06-24 08:12:27 · 26m 4s | |
| CSGO-TcLmb-SOXUJ-unZzM-tN735-KBdqA | 11/16/2 | 41.3 | 0.67 | 2026-06-24 07:31:32 · 33m 45s | |
| CSGO-Ttb6E-PRZ9u-2ybV6-DC3C5-dp5BO | 14/15/5 | 67.3 | 0.99 | 2026-06-23 12:30:52 · 39m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.