Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oGBbs-uyO2b-BjKLK-FjKLu-fNLsE | 7/15/2 | 40.8 | 0.50 | 2026-07-03 17:24:49 · 27m 34s | |
| CSGO-F65MA-2D3nd-RNLbG-3QxeX-bQAfD | 9/22/9 | 43.4 | 0.59 | 2026-07-01 18:28:28 · 44m 11s | |
| CSGO-4DX3K-MoYNR-DPxLC-uaasn-JOizO | 10/14/10 | 79.2 | 1.08 | 2026-07-01 17:56:35 · 29m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.