Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HGGGC-62W8A-PAP3v-yV6AW-fZopQ | 17/18/6 | 75.1 | 1.15 | 2026-07-03 21:15:56 · 41m 15s | |
| CSGO-hUPom-e6AyP-3kE4S-7i24c-sY2tJ | 8/13/4 | 50.7 | 0.76 | 2026-07-03 20:44:24 · 25m 27s | |
| CSGO-Rpw8c-7WJs4-hhdoo-KJoq4-LMXDJ | 9/17/7 | 59.3 | 0.76 | 2026-07-03 20:04:35 · 33m 33s | |
| CSGO-cftYa-329fu-uwVAj-zofPd-PupJN | 16/12/5 | 99.5 | 1.37 | 2026-07-03 19:15:29 · 30m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.