Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BzFbL-5QSCx-26Fhq-Rscq5-Oe2ED | 7/10/2 | 60.0 | 0.80 | 2026-07-04 08:45:22 · 12m 22s | |
| CSGO-mvue7-qt5EY-eThQR-BvVXf-2PDRE | 11/17/3 | 73.3 | 0.72 | 2026-07-03 09:39:23 · 27m 36s | |
| CSGO-b5kso-zsvET-n62AM-WX37q-JiRFE | 13/11/6 | 89.6 | 1.33 | 2026-07-03 09:02:15 · 28m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.