Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GEwVd-fty5X-86Ccf-VR7pD-fcWoN | 12/8/6 | 74.2 | 1.21 | 2026-07-06 20:25:06 · 23m 15s | |
| CSGO-W3LsW-ZqBMH-L93Rr-7XuwG-Ycf8E | 19/15/8 | 100.1 | 1.40 | 2026-07-06 19:41:02 · 36m 38s | |
| CSGO-DWGm3-4bxUt-cFoT2-5JOXF-bTsdA | 9/14/4 | 66.1 | 0.73 | 2026-07-05 18:23:12 · 31m 40s | |
| CSGO-FeOjw-hYWZN-PebEA-r5qMz-9pbcP | 13/13/5 | 69.3 | 1.11 | 2026-07-01 19:36:04 · 32m 47s | |
| CSGO-vKZZn-pAvqC-vcJUu-899cM-Lbj9Q | 14/16/4 | 70.0 | 0.90 | 2026-07-01 18:18:24 · 39m 41s | |
| CSGO-2Yxsr-T6dRM-mGPxR-N7k5B-Ve84E | 15/20/9 | 76.6 | 0.96 | 2026-06-28 19:06:49 · 44m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.