Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4XQbv-X7wGh-V8Uyr-qriLc-8EAkE | 12/9/5 | 78.3 | 1.31 | 2026-07-04 21:34:54 · 30m 32s | |
| CSGO-9ZkJ4-cyRfS-emekk-wtj6k-ps68F | 7/15/9 | 54.2 | 0.73 | 2026-07-04 20:41:10 · 41m 36s | |
| CSGO-P3AdO-Q9K9H-PyawS-LpELL-xH2cQ | 12/12/4 | 58.8 | 1.08 | 2026-06-28 00:38:03 · 36m 12s | |
| CSGO-ycSYe-x6FzF-xYLF8-zn9GR-WawDK | 17/11/3 | 100.4 | 1.50 | 2026-06-28 00:10:52 · 24m 49s | |
| CSGO-Fxknq-neifb-QN5o9-YNz8s-QsXfE | 12/10/9 | 73.3 | 1.22 | 2026-06-27 23:32:17 · 31m 40s | |
| CSGO-fSHLx-NCV8j-Z27Fs-fNfao-QXpRP | 13/16/8 | 81.2 | 0.93 | 2026-06-27 22:54:15 · 30m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.