Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-A6MK9-BfaeZ-2GK6H-Txa5x-zePNN | 11/15/6 | 63.3 | 0.82 | 2026-07-03 19:53:18 · 31m 53s | |
| CSGO-5PZyf-iCfkL-CP5f6-NFuyX-ZkrVQ | 12/14/3 | 70.7 | 0.85 | 2026-07-03 19:06:07 · 36m 59s | |
| CSGO-FRZBq-XyTRa-vNuw7-tiTb4-6ePNN | 24/12/1 | 126.0 | 1.92 | 2026-06-28 19:01:53 · 33m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.