Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-L7wxQ-oNum2-nqqfq-3VpBi-SuHaA | 9/16/4 | 51.6 | 0.73 | 2026-06-26 22:54:43 · 37m 42s | |
| CSGO-sLxcW-ahBwU-QuFVy-F7ynB-fUxXD | 15/16/8 | 102.1 | 1.16 | 2026-06-26 22:16:47 · 35m 0s | |
| CSGO-SHLuR-dNR6V-4McQp-mnati-c49oF | 7/17/6 | 54.7 | 0.53 | 2026-06-26 21:39:08 · 31m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.