Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BZKoK-G3dJY-GcfvE-qVRCS-MS6yD | 18/17/10 | 109.0 | 1.32 | 2026-07-05 19:42:45 · 39m 20s | |
| CSGO-nY2SO-rKtYS-xbDvO-BWZ2H-LdcNE | 16/16/10 | 77.5 | 1.09 | 2026-07-05 19:03:49 · 36m 6s | |
| CSGO-YHTQF-zAYv5-XiQoL-hYDkQ-rHHnK | 15/19/8 | 80.6 | 0.99 | 2026-06-06 21:38:29 · 41m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.