Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7TNZC-OyPV3-YZMVE-hc7H5-PquaL | 30/16/5 | 114.3 | 1.75 | 2026-06-22 20:27:29 · 37m 20s | |
| CSGO-FFF66-Abn4R-24JNB-vSisu-B3bJD | 16/17/5 | 102.2 | 1.20 | 2026-06-22 19:44:56 · 30m 52s | |
| CSGO-bvz8K-kajAR-sXJHN-4nZA6-tKkXM | 10/17/5 | 48.8 | 0.67 | 2026-06-20 19:05:22 · 37m 30s | |
| CSGO-xcCCD-xnaMw-ZsBDn-8cMRU-jQzMM | 14/19/10 | 66.1 | 0.85 | 2026-06-15 19:54:46 · 33m 15s | |
| CSGO-NX5s8-qrAsu-CobR4-qp9JE-QTTrC | 16/18/5 | 77.7 | 0.96 | 2026-06-15 19:04:02 · 38m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.