Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kFaSA-evuWP-zPZb8-nMzi4-wLPYE | 6/18/4 | 31.7 | 0.29 | 2026-06-22 19:31:26 · 36m 54s | |
| CSGO-4Uhzk-cisno-sjz6p-rwfOK-O9tvE | 22/13/3 | 86.3 | 1.47 | 2026-06-20 00:15:13 · 32m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.