Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LpSbO-HvfXQ-qqiHv-WymTp-bifiK | 19/19/4 | 76.0 | 1.07 | 2026-06-29 19:54:59 · 35m 29s | |
| CSGO-SuCdq-3eTPX-votLq-pkkZB-jTiLJ | 23/12/5 | 117.3 | 1.72 | 2026-06-18 22:52:22 · 29m 9s | |
| CSGO-2uQYL-dcJ7c-jPabC-aDrpn-JOizO | 12/20/4 | 65.1 | 0.70 | 2026-06-18 22:01:45 · 39m 22s | |
| CSGO-4tWtf-oxseW-vFjQZ-NMMG7-ipxMM | 14/10/6 | 93.8 | 1.40 | 2026-06-18 20:41:45 · 32m 32s | |
| CSGO-z8nZZ-YuRdi-VcyTm-2EQSt-bhUzE | 17/16/6 | 100.7 | 1.31 | 2026-06-18 20:08:35 · 26m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.