Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3yVt8-w3HDv-zRKwO-5epQZ-fuW5F | 14/20/9 | 72.3 | 0.91 | 2026-07-01 20:36:36 · 37m 50s | |
| CSGO-BBfzE-ozjRy-HstOV-7x65f-dE4BO | 5/16/3 | 40.3 | 0.41 | 2026-07-01 20:05:01 · 28m 56s | |
| CSGO-iY4dB-dcMt5-OpGfT-f747S-aGn6J | 16/17/6 | 75.6 | 1.11 | 2026-06-23 19:33:26 · 34m 1s | |
| CSGO-zWhaO-O2vcv-wriCS-HbqqT-a6KbM | 13/18/9 | 80.7 | 0.88 | 2026-06-23 18:41:18 · 42m 14s | |
| CSGO-BXsfB-GQXLF-U9Avv-AKReh-9sLbM | 11/10/4 | 51.9 | 1.14 | 2026-06-23 18:07:08 · 29m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.