Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2YnmV-UJaqr-qfoaA-Ep3ci-pE26A | 14/19/8 | 76.0 | 0.88 | 2026-06-24 19:43:52 · 40m 22s | |
| CSGO-RGZmp-oR2tc-pfMMF-6352U-3krFF | 11/14/3 | 62.7 | 0.80 | 2026-06-23 19:17:00 · 31m 50s | |
| CSGO-4KLEV-Aaw9x-a6Gpn-mDmSe-hYivN | 9/14/8 | 72.7 | 0.89 | 2026-06-23 18:34:42 · 33m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.