Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fLPBZ-WBGtC-XOUyO-GJyuq-q3SiA | 11/16/5 | 74.4 | 0.76 | 2026-07-05 23:46:50 · 31m 3s | |
| CSGO-pj9hj-FCK7C-8uaL3-Squ36-SLr7C | 24/16/8 | 94.8 | 1.52 | 2026-07-01 21:11:38 · 37m 15s | |
| CSGO-UrfrO-bNK9B-EmMR9-GMm5G-RJ8CH | 11/11/10 | 79.3 | 1.14 | 2026-07-01 20:30:34 · 28m 45s | |
| CSGO-xufSe-r2zQh-QitfV-yapOB-RzHCF | 19/11/6 | 94.4 | 1.51 | 2026-07-01 19:47:33 · 39m 45s | |
| CSGO-fpURU-K7KvP-Wy58R-ftenp-jsnAL | 18/16/7 | 85.2 | 1.28 | 2026-06-28 21:07:05 · 39m 18s | |
| CSGO-Wvpfr-BpXPX-JANk6-bmiTF-BoL2G | 20/16/11 | 99.5 | 1.43 | 2026-06-28 20:18:54 · 42m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.