Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QFtWm-sG2uk-OGZTW-zx8Pr-vWHzN | 19/19/1 | 85.0 | 1.12 | 2026-06-19 22:43:15 · 37m 1s | |
| CSGO-3oEDd-jd5Un-JmYD9-LYcNF-sKurD | 12/12/5 | 69.7 | 0.98 | 2026-06-19 22:00:17 · 29m 40s | |
| CSGO-A6y67-A5ZqD-FLBBE-VRNGU-XQaYO | 15/17/7 | 80.1 | 1.12 | 2026-06-19 21:13:42 · 32m 41s | |
| CSGO-acUBT-xKiqh-2ivCe-pPbNS-iaM2G | 12/19/1 | 72.0 | 0.64 | 2026-06-13 21:59:54 · 31m 56s | |
| CSGO-BUVa5-jfhtA-ZtPLr-YDAkC-YJxsP | 5/14/0 | 44.3 | 0.34 | 2026-06-13 21:31:24 · 21m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.