Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Kb39q-UuYfW-HxYnx-o5Qab-2FweM | de_poseidon |
7/10/2 | 74.2 | 0.76 | 2026-07-06 17:54:11 · 10m 45s |
| CSGO-XuWJn-67DkW-q3ikd-L4mvO-3S3ED | 7/11/5 | 68.9 | 0.90 | 2026-07-06 17:43:21 · 8m 57s | |
| CSGO-pDNM8-28VER-omb39-SwoVz-KquaL | de_poseidon |
4/10/2 | 48.1 | 0.41 | 2026-07-01 22:55:38 · 15m 13s |
| CSGO-bS8ua-nSWGD-cwJSQ-Ziuhe-ZjenL | de_poseidon |
14/7/1 | 80.2 | 1.37 | 2026-07-01 22:39:55 · 12m 45s |
| CSGO-Nj44J-qmtBx-JRtCt-PvPjW-J6BxH | 5/10/0 | 48.4 | 0.44 | 2026-07-01 22:26:42 · 12m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.