Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kn9Na-Yixrp-RVzoa-parZz-FB6iL | 15/17/5 | 57.2 | 0.94 | 2026-07-04 05:18:26 · 32m 33s | |
| CSGO-tMSAy-XviCn-6Ao2x-xrqfb-RtTGQ | 5/11/11 | 64.9 | 0.93 | 2026-06-28 03:27:26 · 26m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.