Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wjV9E-CRfaV-NyTxn-4khQH-xcvaL | 21/20/4 | 90.9 | 1.20 | 2026-06-12 21:11:49 · 45m 3s | |
| CSGO-UzmRY-xKFFv-ui8Wm-hoveo-n3zQN | 20/19/7 | 73.3 | 1.09 | 2026-06-12 20:09:06 · 54m 14s | |
| CSGO-tH5pB-7BxmQ-qkisP-xBnED-fUxXD | 19/20/9 | 80.5 | 1.05 | 2026-06-12 19:01:41 · 48m 21s | |
| CSGO-utSHH-JprVq-v5s4Z-CEpFV-N7GrL | 21/15/6 | 84.5 | 1.30 | 2026-06-12 18:01:07 · 41m 2s | |
| CSGO-XXV9d-QsVCy-mBhKp-CzZpy-NVddJ | 10/5/2 | 98.3 | 1.54 | 2026-06-12 17:42:12 · 16m 16s | |
| CSGO-dPwkj-k5pZ2-wNaws-PmacX-XZrKG | 12/11/5 | 57.3 | 1.05 | 2026-06-06 22:07:08 · 27m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.