Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UcyEo-iQJGn-bESiP-R9O5D-zdTnB | 14/9/4 | 91.0 | 1.45 | 2026-07-03 22:59:21 · 27m 13s | |
| CSGO-jnQUZ-N5cCr-69uyH-JJ88W-8vKjC | 7/18/7 | 51.5 | 0.45 | 2026-07-03 21:59:51 · 32m 29s | |
| CSGO-TYhUm-9rbjs-LhkBh-TWHeW-ca43L | 16/13/2 | 74.0 | 1.15 | 2026-07-03 21:15:33 · 34m 43s | |
| CSGO-YXro2-kkEM3-ci9C3-9JZ48-3Aw5G | 13/9/4 | 86.8 | 1.33 | 2026-06-16 21:32:35 · 24m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.