Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KCarC-xueSO-78cFh-s8XHK-vSvPB | 14/13/5 | 68.6 | 1.00 | 2026-06-29 21:13:28 · 33m 32s | |
| CSGO-KdrYc-2wmq7-QX5AY-3fU22-vLJjC | 17/16/2 | 111.2 | 1.26 | 2026-06-21 02:15:50 · 30m 24s | |
| CSGO-inViF-FSbt7-pW4Xr-v2nCv-CrahQ | 21/17/9 | 99.5 | 1.40 | 2026-06-21 01:20:17 · 49m 51s | |
| CSGO-654M5-8UJhF-TGqKf-rQ3jp-yNTWJ | 17/18/6 | 83.5 | 0.99 | 2026-06-18 22:24:13 · 37m 42s | |
| CSGO-eiwSW-sDaYW-JGcat-yPRap-3MEKO | 26/17/6 | 108.2 | 1.57 | 2026-06-18 21:34:42 · 46m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.