Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WMm76-scXOJ-GERd6-YqnOH-57wwQ | 11/17/1 | 72.9 | 0.76 | 2026-07-04 21:17:14 · 28m 8s | |
| CSGO-JMdbO-aBGjB-CZ9KG-4Fyrp-aXnMC | 14/11/5 | 76.7 | 1.23 | 2026-06-29 20:51:42 · 25m 57s | |
| CSGO-7TNZC-OyPV3-YZMVE-hc7H5-PquaL | 14/17/13 | 94.2 | 1.15 | 2026-06-22 20:27:29 · 37m 20s | |
| CSGO-eX3tQ-zwNB7-duOzv-m9Dkn-SD8aC | 13/15/4 | 77.3 | 1.00 | 2026-06-15 18:28:28 · 36m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.