Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-trw8a-fXCX7-xNqee-3XHNf-CjW9G | 21/21/10 | 80.7 | 1.15 | 2026-06-29 19:21:12 · 45m 4s | |
| CSGO-mvM7u-jF7xo-KTUFa-OhDpC-jTiLJ | 19/19/8 | 80.5 | 1.22 | 2026-06-29 18:38:54 · 36m 31s | |
| CSGO-6eiko-yqnVG-6CZhQ-2NfOm-i49oF | 15/20/4 | 75.7 | 0.96 | 2026-06-28 23:54:07 · 36m 8s | |
| CSGO-26dQq-Tmz7t-zfGj6-f3SPa-KjNpP | 15/16/4 | 78.4 | 1.00 | 2026-06-17 21:57:46 · 32m 45s | |
| CSGO-p9FBU-ctvVp-djEP3-pCbp9-azZAB | 13/13/5 | 65.4 | 1.05 | 2026-06-17 21:13:57 · 37m 56s | |
| CSGO-V3kEq-vEndT-ZXQpk-DMzFX-fGn6J | 13/14/0 | 78.4 | 0.96 | 2026-06-17 19:55:11 · 23m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.