Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iTz8m-qGC9j-3i8nO-8nS9n-B495Q | 18/20/8 | 95.8 | 1.15 | 2026-07-02 17:42:41 · 44m 44s | |
| CSGO-NTevL-FprfB-Oo9yp-wS2d5-m25qB | 22/17/1 | 98.6 | 1.30 | 2026-07-02 15:03:57 · 36m 0s | |
| CSGO-rswNs-mJiXd-LvivP-sTofR-37mDA | 16/15/7 | 120.7 | 1.39 | 2026-07-02 14:23:48 · 27m 40s | |
| CSGO-PGCwM-R3S6d-H9zRM-Q2z3H-LdcNE | 14/18/6 | 78.9 | 0.98 | 2026-07-02 12:33:31 · 29m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.