Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4nDEi-cEYCm-sz3ub-pqYw3-WWPUD | 13/15/7 | 56.2 | 0.95 | 2026-07-01 20:06:19 · 41m 0s | |
| CSGO-nSiJQ-QNfns-zrN8y-YFN4L-SwJ5O | 7/15/2 | 43.3 | 0.59 | 2026-06-29 19:11:36 · 31m 13s | |
| CSGO-iYMsT-NASOp-QeEi4-YeSAE-vycuB | 10/9/7 | 75.6 | 1.23 | 2026-06-28 16:02:11 · 23m 52s | |
| CSGO-ohFEw-YOXUr-NUJAA-AeeLy-s2ohH | 15/14/2 | 72.6 | 1.08 | 2026-06-25 05:32:57 · 38m 16s | |
| CSGO-9NQ3Q-C2MuS-bbS45-4vDxs-uWq7C | 10/13/2 | 90.3 | 0.97 | 2026-06-24 19:25:40 · 25m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.