Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hazyA-BrsH8-LSnZ3-X8sSv-UfwoO | 12/15/5 | 57.4 | 0.88 | 2026-07-07 19:05:18 · 32m 19s | |
| CSGO-ydtJT-avvLw-5kTOT-ePTnJ-ZSLTK | 16/16/1 | 79.7 | 1.13 | 2026-06-30 19:34:28 · 40m 18s | |
| CSGO-HTjGa-kJOoV-2Ca3y-GQvo8-neGiJ | 10/13/4 | 58.9 | 0.88 | 2026-06-30 19:06:09 · 25m 40s | |
| CSGO-qF79M-wtM7G-sitjL-TXpwA-bU5NF | 16/13/1 | 76.3 | 1.19 | 2026-06-24 19:45:26 · 31m 50s | |
| CSGO-5cbOq-P6Eji-YePoF-tMRWm-a3acP | 11/17/6 | 67.3 | 0.81 | 2026-06-24 19:12:36 · 29m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.