Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FKxra-huNth-YYrbU-juN6t-jWX9G | 16/14/4 | 128.2 | 1.44 | 2026-06-26 20:22:40 · 23m 22s | |
| CSGO-LrFyG-SnNvT-bSxDZ-Bis7Z-fuW5F | 14/17/2 | 75.9 | 0.91 | 2026-06-26 19:37:20 · 31m 2s | |
| CSGO-z3jYW-6L8L4-3BJSW-5vjjP-e7PVP | 21/13/3 | 103.8 | 1.46 | 2026-06-26 18:51:39 · 34m 21s | |
| CSGO-D34w9-ESMAx-fFjd4-DruAY-U6ZkF | 15/7/3 | 89.1 | 1.58 | 2026-06-26 18:02:38 · 31m 9s | |
| CSGO-us5fX-yjeTY-ZLjYv-y5uvJ-cJWzE | 19/13/6 | 77.7 | 1.28 | 2026-06-26 16:50:48 · 38m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.