Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YkQtr-6vU4c-CPwUt-DfC82-VMqBE | 18/15/7 | 67.0 | 1.17 | 2026-06-27 23:21:17 · 30m 48s | |
| CSGO-GP36Q-9w9VN-Y6hio-weB3T-B7r4N | 20/15/6 | 84.7 | 1.38 | 2026-06-27 22:47:19 · 30m 1s | |
| CSGO-aZ5YY-6ENBN-pabmw-OBBjR-HvoNO | 21/19/11 | 112.7 | 1.38 | 2026-06-27 22:04:40 · 38m 49s | |
| CSGO-Gt8dR-MajV9-A9YGN-prpKT-3vKjC | 25/9/1 | 104.1 | 1.90 | 2026-06-27 21:30:48 · 25m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.