Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fDKas-ym5AY-EzHmz-TvaQb-VjmbN | 14/21/7 | 49.4 | 0.75 | 2026-07-01 17:21:28 · 46m 50s | |
| CSGO-5SWfV-NpySh-KcMWn-BpNn3-SVddJ | 8/10/5 | 66.9 | 0.92 | 2026-07-01 16:44:49 · 30m 38s | |
| CSGO-druj3-85wQY-2YjuU-8WvFc-VFJPJ | 2/14/5 | 25.3 | 0.04 | 2026-06-30 15:19:47 · 20m 11s | |
| CSGO-9qO8D-e4U4x-LWSBo-R5Vo2-Gzi5P | 7/18/4 | 44.2 | 0.52 | 2026-06-30 14:45:32 · 31m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.